♣ PLAYRS CLUB EST. 2021 REQUEST A WORLD →

NATHAN ◆ ARCHER

PLAYRS CLUB // WORLD-BUILDING STUDIO // EST. 2021

Interactive worlds
for brands.

I build the whole world a brand lives in: the look, the story, the sound, and the place your audience actually walks into. Then we sell pieces of it back to them. Tastefully.

CLUBS ERA is the first one. Designed, scored and built in-house, live on this site right now. No face, no trends, no dance challenges. The work signs itself.

THE STRATEGY

THE FRAGMENT SYSTEM

INTERACTIVE

Nobody gets the whole world on day one. They get a fragment: a file with an ID, an integrity score and no explanation. Then another one. By the time they find the door, they're already invested. Recover the four fragments to see how it works.

TAP A FRAGMENT

INTEGRITY004%

Unstable. We're working on it.

FIELD EXAMPLE

FILE 2564-7A05

A released fragment. Posted with nothing but its file name. Integrity 068%: partial, on purpose. The rest of the file lives inside the world, and people go looking for it.

Applied to your brand, the world, the fragments and the objects are yours. The system is the part I bring.

FOR ARTISTS

VISUALS FOR YOUR RELEASE

BOOKING NOW

A cover is a still. Your song moves. I make the visuals that go out with a release: loops for Spotify, visualizers for YouTube and Instagram, and the cover art that ties them together. Same hands as everything else on this page.

LET GOLooping visualizer
BROKENLooping visualizer
MERCURYCanvas loop
FLAMES TO CUBESCanvas loop
POURCanvas loop
CONFLICTEDEdit cut to the beat

LIVE DEMO

HEAR IT MOVE

A visualizer listens to the song. Play one of mine, or load your own track and watch it drive the cube. Your file stays on your device. Nothing gets uploaded.

LOOK

Nothing playing.

  1. 01SPOTIFY CANVASfrom $75

    A 3 to 8 second vertical loop that plays behind your track on Spotify. Seamless, built to Spotify's spec.

    3 DAYS
  2. 02COVER ARTfrom $75

    3000 × 3000 cover for every platform, plus square and story crops for the rollout.

    3 DAYS
  3. 03LOOPING VISUALIZERfrom $200

    15 to 60 seconds cut to your song, 3D or live-generated. Vertical for Reels and TikTok, wide for YouTube.

    5–7 DAYS
  4. 04RELEASE PACK$300

    Cover, Canvas and visualizer in one look, so the whole release reads as one thing. Saves $50.

    7 DAYS

Two rounds of revisions on every package. Half to start, half on delivery. You own the final files.

Tools
Blender, TouchDesigner, Unreal Engine 5, AI video, DaVinci Resolve
What I need
The song (or a snippet), the release date, and two or three images or videos whose feel you like.

01 — A PLACE YOU CAN WALK

THE CORE

SPATIAL PROTOTYPE
Third-person view looking up at the monolith cube inside THE CORE The character running across THE CORE
Recorded in a browser tab. No download, no install, no headset.
What it is
The central space of CLUBS ERA. Built as an Unreal level, then rebuilt for the web so anyone with the link can walk it in third person, on a laptop or a phone.
My role
Level design, character build and animation (walk, run, planted feet), sound, and the web 3D engine.
Tools
Unreal Engine 5.7, Blender, three.js, ElevenLabs sound design
Status
Prototype. Walking the space is live; the rest of the experience is in development.

02 — THE WORLD SELLS

ARTIFACT ROOM

LIVE
Artifact Room: Archer Hats First Release, ten numbered units with a purchase panel
PLAYRS CLUB store inventory Artifact Room on a phone
Ten numbered hats. You choose the exact unit; it's held only once checkout starts.
What it is
Physical objects released from inside the world. Each hat is its own numbered unit, and the same objects sit on plinths inside THE CORE.
My role
Product, store design, inventory, and the checkout flow.
Tools
Custom inventory and store, Stripe checkout
Status
Live. First release on sale now.

03 — WHAT IT SOUNDS LIKE

SOUND OF THE WORLD

RELEASED
THE CORE — AMBIENCE30 s. What you hear standing in THE CORE: the monolith hum under black flames.
BROKEN45 s excerpt. A released SIGNAL, prod. Nathan Archer.
LET GO45 s excerpt. A released SIGNAL, prod. Nathan Archer.
What it is
The music and sound design behind the world: the room tone of each space, and the signals released from it.
My role
Producer and sound designer.
Tools
FL Studio, ElevenLabs, Unreal audio
Status
Released.
ARCHER AUDIO
My production name. Instrumentals and releases on BeatStars, YouTube and SIGNALS.

HOW I WORK

BRIEF TO FINISHED WORLD

  1. Listen

    Your brief, your audience, and what the brand actually means when nobody's watching.

  2. Write the world

    Rules, places and characters first. Visuals wait their turn.

  3. Identity + sound

    A look and a sound built from those rules, so everything rhymes.

  4. Build the place

    The site, the space, and the objects people can own.

  5. Release in fragments

    Never all at once. Your audience does the assembling.

NEXT STEP

REQUEST A WORLD.

Tell me about your brand and what people should feel when they step inside. We'll start with a discovery call and find the first fragment worth building. Small first project welcome; the world can grow from there.

NATHAN ARCHER // PLAYRS CLUB // EST. 2021