ARCHER // TECHNOLOGY
Software for
people who make things.
The tools I design and direct for my own drawing, music and production work, and the custom software I make for artists and studios. Each one is labeled with where it actually stands.
QUILL
IN DEVELOPMENT
- What it is
- The optional intelligent companion inside ARCHER software. The same recognizable character in every app, with skills that match the app it's serving.
- The rules
- Optional, dismissible, and able to work silently. No critique without an invitation. Your creative decisions stay yours.
- Privacy
- QUILL in one app doesn't get to read another app's files. Any version I release is kept apart from my own private QUILL archive, which doesn't ship with anything.
- Status
- In development. Not available on its own.
ENGINE
IN DEVELOPMENT
WORKING NAME. THE FINAL NAME ISN'T CHOSEN YET.
- What it is
- A creative operating system: voice control and automation for music and production work, with project navigation and system coordination. Powered by QUILL.
- Status
- In development. Not available yet.
CUSTOM CREATIVE SOFTWARE
AVAILABLE
I design and direct software and interactive tools for artists, studios and creative businesses. Tell me what's slowing your work down or what you wish existed.
WHAT I CAN BUILD
- Artist productivity tools
- AI-assisted creative workflows
- Reference and visual-development systems
- Audio-production utilities
- Interactive experiences
- Custom creative automation
- Experimental artist interfaces
FROM MY OWN PROJECTS, NOT CLIENT WORK
- THE CORE: a walkable 3D space that runs in a browser tab (prototype)
- The Fragment System: an interactive object you recover piece by piece
- The museum: print orders go straight to the print lab, with no manual step
- FORM, above: reference generation with your own AI provider